Author Archives: recomfarmhousesocial

Recom Farmhouse London is Hiring!

We are recruiting for four roles at Recom Farmhouse London! Details for each role are in the individual posts:

Lead 3D Artist / Generalist

Senior Technical 3D artist / Technical Director

Senior Pipeline TD

Junior Retoucher Applications now closed for Junior Retoucher position

Working environment:
The Clapton Tram Depot is a great working environment of converted buildings around a cobbled street / courtyard with a variety of small and interesting creative businesses. There is plenty of bike parking inside our big warehouse space and we’re close to Clapton train station. We believe strongly in a good work/life balance and enjoyable working conditions. We keep to a 40 hour work week whenever possible, with flexible start and end times (deadlines permitting).
We love to see creative, personal and professional development and support training, personal projects, self-learning, conferences and field trips such as exhibitions.


We always take time out to sit down to our communal lunch, which is provided – we decide together what we want each week, and order a wide range for all tastes and preferences. We all realise the importance of coffee and have an excellent espresso machine. Every two weeks, we also have a masseur visit on site, to keep your Wacom arm in tip-top shape!

So if you’re one of the following, or know someone who is, please read on for details!

Lead 3D Artist / Generalist

Senior Technical 3D artist / Technical Director

Senior Pipeline TD

Junior Retoucher Applications now closed for Junior Retoucher position

Senior Pipeline TD at Recom Farmhouse London

We’re looking for a creative Senior Pipeline TD to join our London studio.
You will be developing our Maya/VRay/Deadline/Nuke pipeline, collaborate with our CG artists to develop workflows and toolsets, and liaise with our IT team.
You’ll also have responsibility for aligning our NYC pipeline with London.

We always try to push a project further than our clients expect, discovering new techniques that are more photorealistic, faster, more flexible and aesthetic. We want you to be excited about this too, to be a confident collaborator and innovator.

As part of the small and friendly team in London, you’ll also join a much bigger family in our studios in New York, Berlin, Stuttgart, Munich and Sofia, where our amazing and experienced artists communicate happily via systems such as Slack, to collaborate and support each other. We support self-learning and personal projects. You’d be reporting to the London Managing Director.

Skills and Software:

  • Ideally you’ll have a VFX background with some experience in Maya, V-Ray, Deadline, and Nuke.
  • Maya/VRay experience setting up render layers, optimising and troubleshooting
  • Python scripting skills, especially for Maya, Deadline and Nuke APIs

Additionally, we are looking for:

  • Proficient knowledge of the technical aspects of 3D such as AOVs and optimisation techniques
  • Good Understanding of render farm infrastructure ideally including Amazon AWS Cloud render
  • Interest in developing efficiency and streamlining the pipeline
  • Ability to troubleshoot and work in collaboration with IT
  • Experience of asset management
  • Experience in working in multi-site environments

Nice-To-Haves:

  • C++ and OSL scripting
  • ACES and OCIO experience
  • Windows, macOS and Linux proficiency

    Working environment:
    The Clapton Tram Depot is a great working environment of converted buildings around a cobbled street / courtyard with a variety of small and interesting creative businesses. There is plenty of bike parking inside our big warehouse space and we’re close to Clapton train station. We believe strongly in a good work/life balance and enjoyable working conditions. We keep to a 40 hour work week whenever possible, with flexible start and end times (deadlines permitting).
    We love to see creative, personal and professional development and support training, personal projects, self-learning, conferences and field trips such as exhibitions.


    We always take time out to sit down to our communal lunch, which is provided – we decide together what we want each week, and order a wide range for all tastes and preferences. We all realise the importance of coffee and have an excellent espresso machine.

    Every two weeks, we also have a masseur visit on site, to keep your Wacom arm in tip-top shape!

    Please send your CV and three projects that you’ve  worked on to london@recomfarmhouse.com, with a little about why you like these projects and what you find fascinating about the processes involved in each one, and your salary expectations. Please include “Senior Pipeline TD” in the subject line of your email.

    We are also recruiting for three other roles at Recom Farmhouse London:

    Lead 3D Artist / Generalist

    Senior Technical 3D artist / Technical Director

    Junior Retoucher Applications now closed for Junior Retoucher position

Lead 3D Artist / Generalist at Recom Farmhouse London

Role:
We’re looking for a top flight Lead 3D Artist / Generalist to join our London studio.

We always try to push a project further than our clients expect, discovering new techniques that are more photorealistic, faster, more flexible and aesthetic. We want you to be enthusiastic about this too, to be a confident, self-motivated creative collaborator and innovator, developing new portfolio projects with the team.

We are essentially looking for a talented and experienced virtual photographer.

As we are a small team you will have to wear many hats. You will be working as a CG Generalist lead artist, supported by a TD, a mid-weight artist and IT support, and reporting to the Creative Director. You have a strong sense for contemporary aesthetics, photorealism, composition and lighting and are able to apply these to both motion and stills commercial campaigns. Often these are for the premium automotive sector, but we work in many fields, from fine art to fashion.

You’ll love to work with variety and flexibility, as a CG Generalist on projects ranging from automotive advertising campaigns, via jewellery animations, to fine art. You’ll be taking the initiative to move things forward, and if something doesn’t work well, make it work better and share your ideas with the team. You’ll develop workflows in collaboration with our TD, and you should be curious and interested in new technologies.

As part of the small and friendly team in London, you’ll also join a much bigger family in our studios in New York, Berlin, Stuttgart, Munich and Sofia, where our amazing and experienced artists communicate happily via systems such as Slack, to collaborate and support each other. You’d be reporting to the London Creative Director.


Software:

You’ll already have a high level of proficiency in Maya and V-Ray, including:

  • Excellent understanding of light in the real world and its corresponding representation in 3D rendering software.
  • Excellent understanding of real world camera parameters and their representation in Maya/V-Ray.
  • Sound knowledge of animation in Maya
  • Creating final images and animations using V-Ray and Maya, in-depth knowledge of setting up render layers, optimising and troubleshooting.

And advanced proficiency in one or more of the following:

  • Houdini
  • Nuke
  • Deadline
  • Z-Brush
  • Vred
  • Arnold
  • Substance
  • Mari

Additionally, you’ll have:

  • A strong creative eye and sense for contemporary style that matches our client base
  • Outstanding sense for photorealism
  • Excellent artistic execution in composition and lighting.
  • Experience of photorealistic texturing using a painting package such as Substance Painter  and/or Photoshop to create texture maps for 3D models
  • Modelling hard surfaces for replacement of CAD parts or other objects as per layouts
  • Basic Rigging
  • Ability to troubleshoot 
  • Good client communication skills written and oral

Working environment:
The Clapton Tram Depot is a great working environment of converted buildings around a cobbled street / courtyard with a variety of small and interesting creative businesses. There is plenty of bike parking inside our big warehouse space and we’re close to Clapton train station. We believe strongly in a good work/life balance and enjoyable working conditions. We keep to a 40 hour work week whenever possible, with flexible start and end times (deadlines permitting).
We love to see creative, personal and professional development and support training, personal projects, self-learning, conferences and field trips such as exhibitions.


We always take time out to sit down to our communal lunch, which is provided – we decide together what we want each week, and order a wide range for all tastes and preferences. We all realise the importance of coffee and have an excellent espresso machine.

Every two weeks, we also have a masseur visit on site, to keep your Wacom arm in tip-top shape!

If you’re interested in working with us, please send your CV and five portfolio images or animations to london@recomfarmhouse.com, with a little about why you chose these projects, what you did, and what you especially like about each one, and your salary expectations. Please include “Lead 3D Artist / Generalist” in the subject line of your email. Please also include your salary expectations.

This is a London based role only.

We’re looking forward to hearing from you : – )


We are also recruiting for three other roles at Recom Farmhouse London:

Senior Technical 3D artist / Technical Director

Senior Pipeline TD

Junior Retoucher Applications now closed for Junior Retoucher position

Senior Technical 3D artist / Pipeline TD at Recom Farmhouse London

We’re looking for an awesome Senior Technical 3D artist / Pipeline TD to join our London studio.

You will be working on some of the more technical aspect of projects, which could be CG landscapes, physics simulations, or developing complex shader sets and also be developing our Maya/VRay/Deadline pipeline, help our CG artists develop toolsets, help us improve our workflow with your scripting knowledge, and liaise with our IT team.

We always try to push a project further than our clients expect, discovering new techniques that are more photorealistic, faster, more flexible and aesthetic. We want you to be excited about this too, to be a confident collaborator and innovator.

As part of the small and friendly team in London, you’ll also join a much bigger family in our studios in New York, Berlin, Stuttgart, Munich and Sofia, where our amazing and experienced artists communicate happily via systems such as Slack, to collaborate and support each other. We support self-learning and personal projects. You’d be reporting to the London Managing Director.

Software:

You’ll already have a high level of proficiency in Maya, V-Ray and Deadline, including:

  • Understanding of light in the real world and its corresponding representation in 3D rendering software.
    Understanding of real world camera parameters and their representation in Maya/V-Ray.
  • Experience of animation in Maya
  • Creating final images and image sequences using V-Ray and Maya, in-depth knowledge of setting up render layers, optimising and troubleshooting
  • Python scripting skills, especially for Maya and Nuke APIs

And advanced proficiency in one or more of the following:

  • Houdini
  • Nuke
  • Z-Brush
  • Vred
  • Substance
  • Mari

Additionally, you’ll have:

  • Proficient knowledge of the technical aspects of 3D such as – AOVs, optimisation techniques and render farm infrastructure including Amazon AWS Cloud render
  • LookDev – Experience of photorealistic texturing using a painting package such as Substance Painter  and/or Photoshop to create texture maps for 3D models
  • Modelling hard surfaces for replacement of CAD parts or other objects as per layouts
  • UV-ing – Unwrapping geometry for texturing
  • Scripting (Python)
  • Basic Rigging
  • Interest in developing efficiency and streamlining the pipeline
  • Ability to troubleshoot and work in collaboration with ITNice-To-Haves: 
    • C++ and OSL scripting
    • ACES and OCIO experience
    • Experience of asset management
    • Experience in working in multi-site environments

Working environment:
The Clapton Tram Depot is a great working environment of converted buildings around a cobbled street / courtyard with a variety of small and interesting creative businesses. There is plenty of bike parking inside our big warehouse space and we’re close to Clapton train station. We believe strongly in a good work/life balance and enjoyable working conditions. We keep to a 40 hour work week whenever possible, with flexible start and end times (deadlines permitting).
We love to see creative, personal and professional development and support training, personal projects, self-learning, conferences and field trips such as exhibitions.


We always take time out to sit down to our communal lunch, which is provided – we decide together what we want each week, and order a wide range for all tastes and preferences. We all realise the importance of coffee and have an excellent espresso machine.

Every two weeks, we also have a masseur visit on site, to keep your Wacom arm in tip-top shape!

If you’re interested in working with us, we’d love to hear from you.

Please send your CV and three projects that you’ve  worked on to london@recomfarmhouse.com, with a little about why you like these projects and what you find fascinating about the processes involved in each one, and your salary expectations. Please include “Senior Technical 3D artist / Pipeline TD” in the subject line of your email.

This is a London based role only.

We’re looking forward to hearing from you : – )


We are also recruiting for three other roles at Recom Farmhouse London:

Lead 3D Artist / Generalist

Senior Pipeline TD

Junior Retoucher Applications now closed for Junior Retoucher position

Junior Retoucher at Recom Farmhouse London – Applications closed

Thank you! Applications now closed for this position.

This is a two year full-time junior position, and you will spend at least 20% of your time on training projects – an opportunity for a motivated junior level retoucher to work with and learn from the best. You will be using primarily Adobe Photoshop and will already have an excellent understanding of the application.

Recom Farmhouse is a creatively demanding workplace where boundaries are pushed and where personal, technical, creative growth is supported. Use of all technical equipment for portfolio projects is offered.

In close collaboration and with support from Head of Post Production and Senior Retouchers, you will aim to create high quality imagery, some containing CG elements, for stills and animation, using specialist software. You’ll support the post production team wherever possible and train to develop creative retouching skills. You should be technically minded with a fine art sensibility and interest in contemporary art.

Continuous training will be a large part of the job, working on a  large and varied set of test images with support and constructive feedback from Senior Retouchers and Head of Post Production. Training will be in:

  • Colour and grading
  • Automotive retouching
  • Composition and layering
  • Working with CG render passes and their advanced use.
  • Beauty and lifestyle retouching
  • Pipeline and different workflows
  • Capture One

As part of this role, you can expect to:

  • Composite images from multiple photographs.
  • Process files and accurately prep images where necessary.
  • Composite render passes and integrate with photography.
  • Check and assess supplied photography for sufficient resolution and quality.
  • Research and source stock imagery from external suppliers when required.
  • Ensure RFH workflow and file handling is followed.
  • With support from Head of Post Production, Creative Director or senior retouchers, accurately address mark-ups without missing comments.
  • Liaise with Project Manager, Head of Post Production or Senior retouchers during day to day retouching. Awareness of deadlines in order to deliver projects on time and flag any timing issues as soon as the concern arises.
  • Gain experience in live projects wherever possible and support the retouching team whenever necessary.
  • Ensure companies’ data security measures are followed at all times.
  • Suggest and be involved in portfolio projects.
  • Keep up to date with technical and creative developments within the post production industry and fine art photography.
  • Support the Social Media Manager.
  • General awareness in the studio, help maintain a tidy working environment, answer the phone and door, run errands, help with lunch and help look after clients on site.

Working environment:
The Clapton Tram Depot is a great working environment of converted buildings around a cobbled street / courtyard with a variety of small and interesting creative businesses. There is plenty of bike parking inside our big warehouse space and we’re close to Clapton train station. We believe strongly in a good work/life balance and enjoyable working conditions. We keep to a 40 hour work week whenever possible, with flexible start and end times (deadlines permitting).
We love to see creative, personal and professional development and support training, personal projects, self-learning, conferences and field trips such as exhibitions.


We always take time out to sit down to our communal lunch, which is provided – we decide together what we want each week, and order a wide range for all tastes and preferences. We all realise the importance of coffee and have an excellent espresso machine.

Every two weeks, we also have a masseur visit on site, to keep your Wacom arm in tip-top shape!

If you’re interested in working with us, please send your CV and five portfolio images to london@recomfarmhouse.com, with a little about why you chose these projects, what you did, and what you especially like about each one. Please include “Junior Retoucher” in the subject line of your email.

Recom Farmhouse is a London Living Wage Employer. This is a London based role only.

We’re looking forward to hearing from you : – )

We are also recruiting for three other roles at Recom Farmhouse London:

Lead 3D Artist / Generalist

Senior Technical 3D artist / Technical Director

Senior Pipeline TD

Making Of “Vitruvian Man” for Barclays

Barclays wanted to mark the occasion of the 500th anniversary of Leonardo da Vinci with a modern evolution of his celebrated “Vitruvian Man“, showing how technology might enhance different parts of the human body.

We created the image in full CGI, in collaboration with photographer Andy Glass.

Appropriately for the subject matter, we started with sketches. Pen and pencil remains as perfect for quick visualisation and prototyping as it was 500 years ago. We put together sketches inspired by existing technology in biotech and visualising futuristic enhancements. Pencil drawings made it easy to react to feedback as we worked with the clients to refine the designs.

The individual parts come together to make the classic “Vitruvian Man” diagram

The CGI team then built the image from scratch, following the concepts and design from our sketches. The most challenging part of the process was keeping the classic design instantly recognisable and coherent, whilst working on the detail of each component and making the whole image both believably realistic and compellingly futuristic

Once all the pieces were fitted together in the final design, we modelled and lighted it, and applied shaders using photographic references to ensure a solid feel to the materials.  A circular platform and illuminated neon square completed the iconic image.

See the whole process here:
Making of “Vitruvian Man” for Barclays Private Finance

 

The image was used for an exclusive wraparound for the Canary Wharf delivery of the Financial Times, and as a poster.

Final image:

And video animation:

Vitruvian Man on Behance.

Client: Barclays Private Bank
Agency: Ogilvy
Photographic & Creative Direction: Andy Glass
Creatives:  Dave Anderson, Richard Barrett, Ian Brassett, James Manning, Giles Montgomery, Jon Morgan
Art Buyer: Lesley Scott
Concept Design: Kristian Turner / Recom Farmhouse
CGI Artists: Alex Bowen, Carlos Pecino, Anna Toropova, Kristian Turner / Recom Farmhouse
Post Artists: Aljaz Bezjak, Kate Brown / Recom Farmhouse

Fresh work showcased every month in our newsletter. See examples and sign up here.

On Location: BMW Garmisch with Stefan Milev

 

That’s how it goes when you have so many cars….over time, some go missing, and eventually one is lost completely.

This is what happened to BMW’s Garmisch concept car from 1970.  The Garmisch was designed at the legendary Italian house Bertone, and exhibited at the Geneva Motor Show –  its modern lines clearly influenced the design of the first 5 series in 1972.

The original concept car has disappeared, untraceable to this day. Maybe it will turn up as a barn find in fifty years.

But BMW didn’t want to wait that long, and rebuilt the car from the original design documents. The documents were all in black and white, so for colour, they had to consult the car’s original designer: Marcello Gandini, who created iconic sports cars such as the Lamborghini Miura and Countach, and the Lancia Stratos. The car was rebuilt by hand in Turin, in much the same way as the original 50 years ago, and the reborn Garmisch was exhibited at the Concorso d’Eleganza 2019 at Lake Como. Read the fascinating story of its reconstruction here in Classic Driver.

Classic Driver Screenshot

On Location (Photos: Stefan Milev)

Stefan Milev photographed the Garmisch using this 8 x 10 wooden Deardorff camera from 1948:

Behind the scenes: BMW Garmisch

The team travelled to locations around Italy’s Piedmont region using mostly Polaroid film on the vintage camera :

Behind the scenes: BMW Garmisch

Polaroid souvenir of a fantastic team enjoying lunch during the production’s time in the Italian Alps (Photo: Stefan Milev) :

Behind the scenes: BMW Garmisch


On Location (Photos: Speedball Productions)

Vlens Mueller-Feller of Speedball Productions: “During early preparations, images of the (possible) final result will start to appear before one’s eyes, when scouting I already can see the photographer or director saying “this is it, this is the perfect spot” (@put.model.here)… So this spot in the Italian Alps was one of those.” See their Instagram feed for more…

Behind the scenes: BMW Garmisch




Final images

The resulting film images were scanned and graded by our artists in the Stuttgart studio to enhance the colour mood of the series.

Project: BMW Group / Stefan Milev Client: BMW Group Photographer: Stefan Milev Creative Director: Antje List Post Artist: Julia Ackermann,Lorenz Edelmann,Thomas Saalfrank

See the full series on Behance here

Client: BMW Group
Photographer: Stefan Milev
Post Artists: Julia Ackermann, Lorenz Edelmann, Thomas Saalfrank / Recom Stuttgart
Creative Director: Antje List
Production: Speedball Productions and Pirate Productions
Model: Scott Temple
Photographer’s Agent: Wildfox Running 

Fresh work showcased every month in our newsletter – see examples and sign up here.
No spam, just the best new images. Unsubscribe at any time.

 

Making Of: “Daily Drivers” – CGI racing car collaboration with Alex Bernstein

Daily Drivers: A peep behind the scenes of a project built on absurdity

A car is a tool. Its uses range drastically: from everyday tasks like commuting, shopping and school runs, to more exciting functions like self-expression and road trips. And then there’s racing… Race cars are a uniquely specialized end of this spectrum. Their sole purpose is to be fast and light, with creature comforts and road manners thrown out the window all in the name of victory. But at the end of the day, they’re still cars: four wheels, a seat and some pedals.

Daily Drivers Nº 1 : 1999 Toyota GT-One (TS020)

When it comes to getting around the city, most New Yorkers opt for public transportation, because having a car in Manhattan is like trying to paint a mural with a Q-tip. So here — in this alternate and absurdist reality — a few legendary race cars break the boundaries of their purpose.

Daily Drivers Nº 2 : 2003 Bentley Speed 8

In this reality, these retired steeds continue their service. They may not be flat out in Eau Rouge, or spraying gravel off the cliffs of Pikes Peak, but they’re still living, still used, and still loved.

Daily Drivers Nº 3 : 1967 Ferrari 330 P4

Steven Orts of Recom Farmhouse’s New York studio outlined the rough project idea to photographer and amateur racer, Alex Bernstein, who traveled back to his old stomping grounds in New York to brainstorm with the team, scout and shoot in some iconic locations, working his magic to bring this project to life. With his love for motorsports, Alex nailed the angles to capture the city scenes with their obstructions and ambiance, all while still feeling handheld and natural, as if you were walking through the city streets and had just spotted these ridiculously out-of-place machines.

Daily Drivers Nº 4 : 1990 Jaguar XJR-12

All the cars are full CGI. Each model required heavy amounts of refinement, while we retextured and prepped in the studio. With great care and patience, the finer details were added. Dust and grit, scuffs and scrapes, raindrops and reflections all work together to fully immerse these cars into their respective worlds. We captured domes from each location which enabled proper reflections to be brought back into post production. Finally, meticulous colour grading enhanced the light and shade of New York City and integrated the composited images.

Daily Drivers Nº 5 : 1986 Audi Sport Quattro S1 E2

See the full series on Behance.

Daily Drivers 1

Creative Direction: Steven Orts / Recom Farmhouse NYC
Photographer: Alex Bernstein
CGI: Luke Burke & Alex Bowen / Recom Farmhouse NYC
Retouching: Steven Orts & Andrew Coleman / Recom Farmhouse NYC

 

More work at recomfarmhouse.com.
Fresh work showcased every month in our newsletter – see examples and sign up here.
Thomas Brown : Perfect Storm

Perfect Storm with Thomas Brown – Behind The Scenes

Sci-fi influences are worn proudly on the sleeve of this series for Wallpaper magazine. Thomas Brown was commissioned again for their “Perfect Storm” editorial, in which “elemental forces and industrial strength converge in a whirlwind of high-voltage design”.

Thomas worked with his long term collaborator, the set designer Matt Morris. Together with Cloud and Horse set builders and projectionist Insight Lighting, they created “a dramatic sci-fi world where a weird automated transit system is augmented with external and often extreme natural phenomena.”

Behind the scenes at the warehouse location:

Raising and lowering platforms provide unusual viewpoints…

…and the scissor lifts themselves are incorporated in the set design

Projections create different ambiances for each shot

More images behind the scenes, including the construction of the mirrored boxes, from set builders Cloud & Horse here. (Behind the scenes pictures by Alex Davenport)

Clous & Horse behind the scenes

The final images were published in Wallpaper magazine:

 

And you can see the whole series here:
Perfect Storm with Thomas Brown on recomfarmhouse.com

Perfect Storm with Thomas Brown on Behance

Thomas Brown : Perfect Storm

 

Client: Wallpaper
Photographer: Thomas Brown
Photographer’s Agent: Webber Represents
Set Designer: Matt Morris
Set Build: Cloud and Horse
Projectionist: Insight Lighting
Post Artists: Aljaz Bezjak / Maria Luisa Calosso / Recom Farmhouse

Recom Farmhouse is on InstagramFacebookVimeo and Twitter!
More work at recomfarmhouse.com

Fresh work showcased every month in our newsletter – see examples and sign up here.

Mercedes with Nick Meek

Bold primary colours meet strong abstract shapes in this campaign for Mercedes from Antoni. We travelled with photographer Nick Meek to Calvert Studios, an extraordinary and unique open air car studio in Spain.

The crew arrives:

The cars wait for the light under a pitch black sky in the open air studio:

Nick discusses options in the early morning light

Dawn at the studio

First rays of light

Scouting for angles

Christoph on set:

Nick shooting backplates:

The crew in the shade:

White light white heat:

Success! Celebrating a great shoot.

The dream team – Jorge, Nick, Christoph and Paul.

The final images are used in the deluxe print campaign.

And billboards in place in Germany

See all the finished images on Behance here and try to work out which ones are CGI…

Client: Mercedes-Benz Deutschland
Photographer: Nick Meek
Assistants: Jorge Dieguez, Paul Blundell

Executive Production: Siobhan Squire
Location: Calvert Studios

Agency: Antoni
Executive Creative Director: Veit Moeller
Creative Director: Christian Kies, Christopher Hoene
Art Director: Mathias Wilke, Tim Grötzinger
Copywriter: Matti Lietsch, Luca Haeussler
Head of Product Communication Cars Germany: Christine Wolburg
Product Communication Cars Germany: Nancy Weitling
Art Buyer: Valerie Opitz

CGI Artist: Kristian Turner / Recom Farmhouse
Post Artists: Pepe Alram, Kate Brown, Maria Luisa Calosso, Nuria Segura, Aljaz Bezjak / Recom Farmhouse