This series of portfolio images originates from a project we did together with artist Tom Price, who asked us to do some liquid simulations for him (part of it can now be viewed as a 15m high sculpture on Gloucester’s Kimbrose Square). We ended up with some really beautiful shapes of liquid matter, which I thought to show in a different context than it was originally thought for. Working with our lead CG artist Kristian Turner and his team (hello Dariusz, Simon & Rich!) we decided to put together a series of pure, simple arrangements of raw materials into perspex light-boxes. The composition was also inspired by an old still-life photo taken by Tim Simmons, who I had the pleasure to work for as an assistant when I first moved to London.
At the moment, we have final images of a small cluster of clouds, drips of black goo and Tom’s splashes of paint. We have used different techniques for each material: fluid technology for the cloud, polygon modeling for the black goo and 3 different liquid simulations for the paint.
Below are some screen grabs of the making of the paint image in Maya. More material to come soon.
Posted by Christoph