Tag Archives: Automotive

Recom Fearhouse 1

Halloween: Behind the Scenes of Recom Fearhouse

Inspired by the 80s horror movies we love, and particularly by The Evil Dead, we decided it was time for us to star in our own Night of Terror. Of course we’ll need the right vintage of car, complete with wood-effect side panels.

Image one: The Axeman
Join us as we willingly enter our own world of fear in the Making-of video!

Now we’ll drive together from our small-town American home to a cabin in the woods…what could possibly go wrong?

Image 2: The Cabin
We built our movie-inspired sets in CGI using Maya. We were striving for a cinematic feel to the scene, so the environment is all-important – it becomes a character in the story that we’re telling.

Recom Fearhouse - Cabin CGI 1

With the layout of the shot decided, we added textures, and began work on the lighting.

Recom Fearhouse - Cabin CGI 4

For lighting direction we found a lot of inspiration from the photographer Gregory Crewdson. The exquisite lighting of his elaborately staged photographs, many of them taken at night, create a mood that connects the viewer to the story he is trying to tell.

We lit and rendered the scene in Vray and rendered volumetric fog for the desired atmospheric effect.

Recom Fearhouse - Cabin CGI 6

With final adjustments in Photoshop, the scene is set.

Recom Fearhouse: Cabin in the woods

What will happen to us here? Will we stay together, sensibly turning our finely tuned monitors into security cameras, and using our Wacom styluses to defend ourselves? Or will we inevitably become separated in the forest? …Stay tuned….

Aaaand….Credits:

Recom Fearhouse Credits

Mercedes billboard

Grow Up Campaign for Mercedes Benz with Alice Moitié – In Context

Grow Up” is the most extensive content creation in Mercedes-Benz’s history.  Produced by Antoni, it’s a groundbreaking campaign centred around five short films. With young stars like rapper A$AP Rocky, the films tell a story that completely revolutionises the image of Mercedes-Benz, with the car becoming a natural ally for millennials in their journey to adulthood.

“Our competition isn’t ads, they’re real films, real TV shows. Stealing four minutes from the time people would be watching their favourite show on Netflix is a tall order, so we tried to be honest with ourselves with what people might actually be interested in.”  – Veit Moller, Creative Director (LBB editorial interview) 

For the accompanying stills, we worked closely with CD Veit Moeller and young photographer Alice Moitié  – printing and re-scanning, adding grain to create a strongly analogue film look, with CGI elements helping with the practical aspects of a worldwide campaign.

Flipping through the print catalogue:
 


 

The campaign’s media locations are as bold and eyecatching as the rest of the execution, with colossal end-of-wall murals featuring single shots montages from the campaign, and big bold statement cubes in high traffic areas.

 

 

The shots were also a big success across digital media, showcased on the innovative website and shared widely on social networks.

Ipad Mercedes

The campaign has drawn wide praise for its radical approach

“Mercedes-Benz’s Most Ambitious Marketing Project Yet Is All About What It Means to Grow Up Tackling the evolution of luxury … and, well, life” – Adweek (Ad of the Day) 

“Mercedes-Benz’s Biggest Content Campaign to Date May Make You Think Really Deeply About Your Life”- Ad Age (Editor’s Pick – Creativity) 

“It’s hard to make a good car ad these days. Audiences are bored of the slick fare they are usually offered, and yet most clients still really, really want that shot of the beautiful new vehicle driving around the cliff edge. In this new set of films, those scenic shots are there …nestled in among a set of stories that are intriguing, and at times a little darn bleak….These new films make a welcome addition to the car-ad-as-short-film genre and sure beat the average shiny car spot.” – Creative Review

Also featured by Hypebeast, Campaign and High Snobiety.

Client: Mercedes Benz
Agency: Antoni
Creative Director: Veit Moeller
Photographer: Alice Moitié
Post Artists: Jonas Braukmann, Thomas Saalfrank, Julia Ackermann, Daniel Mattes, June Lee, Stephanie O’Connor / Recom Farmhouse
Art Buyers: Emanuel Mugrauer, Valerie Opitz, Marjorie Jorrot
Production: Iconoclast Germany

See our selection of the campaign images on recomfarmhouse.com

Mercedes - Grow Up wit hAlice Moitié

Photographer: Nick Meek CGI Artists: Kristian Turner Post Artist: Maria Luisa Calosso

Tokyo Maserati Bora with Nick Meek

Our friend Nick Meek approached our London team with this evocative night shot from Tokyo.

Tokyo Night Garage - Nick Meek

He took it a while ago and always loved it, but kept feeling it needed something extra. He began to wonder what it would look like if the rolling gate was opened  – just enough to reveal something special.

Researching vintage cars, he found an unusual and elegant 1970s supercar with a plum paint and golden trim to the scene, and asked us if we could add it to the scene.

Excited about this extraordinary request we reached into our magic bag of CGI tricks, lifted the  door and settled on parking this sweet Maserati Bora inside the garage. See the process in the video here:

After a successful collaboration process, we’re all happy with the atmospheric result.

Photographer: Nick Meek CGI Artists: Kristian Turner Post Artist: Maria Luisa Calosso

 

Red Car, Red Room

We were so happy with how the Maserati turned out that we wanted to work with it some more. A CGI group challenge, themed on “Red Car, Red Room” was the perfect place to take the car out of the garage and reveal it in all its glory. Take a closer look at the exotic and gorgeous Maserati Bora in detail here.

Maserati Bora CGI

Crop detail of the gold trim:

Maserati Bora CGI (crop)

 

Software:
Autodesk Maya
Chaos Group V-Ray
Adobe Photoshop

Credits: Tokyo Garage
Photographer: Nick Meek
CGI Artist: Kristian Turner / Recom Farmhouse
Post Artist: Maria Luisa Calosso, Kate Brown / Recom Farmhouse

Credits: Red Car Red Room
CGI Artist: Kristian Turner / Recom Farmhouse
Post Artist: Pêpe Alram / Recom Farmhouse

100% – Porsche Panamera

We relished the challenge of creating this CGI Porsche Panamera in the rain for a campaign from Kemper Kommmunikation with photographer Erik Chmil.

Here’s a look into how we made it. There’s a selection of 100% crops to zoom in on the details, and a video where you can feast your eyes on the perfectly rendered raindrops on the CGI Porsche.

We used Autodesk VRED to make the car. This execution, with its intricate raindrops, was particularly interesting. The finished image (above) is packed with finely observed details.

As always, the CGI process is grounded in observations of reality. CGI artist Ivo Stanev spent time studying the interaction between the raindrops and the surface of the car. The water acts like hundreds of tiny lenses and we found the best way to light them was to use high resolution HDRI spheres.

crop4_lights

Due to their hemisphere shape, formed as the round drops hit a flat surface, the raindrops catch light from the many sources in a night scene like this- street lamps, headlights, windows and so on.  This is what makes them sparkle.

crop2_lights

Mapping techniques:
To do this, we used high-resolution rain textures with displacement mapping. However, because we wanted to be flexible it was important to react quickly to changes, so we used both triplanar and UV mapping (the process of projecting a 2D image to a 3D model’s surface for texture mapping )

Working with triplanar mapping gives us flexibility because we can easily change the form of the raindrops,  especially as the CGI modelled Porsche has High Density Geometry. A good example is the windshield, where UV mapping allowed is to model windscreen wipers with a specific movement. For the rest of the car we used triplanar mapping for flexibility.

It was important for us to show the effect of the wind, changing the shape of the raindrops as they move along the surface of the car’s body.

crop1_roof

Also some elements are not as simple to add as you might imagine! We wanted moving, blurred windscreen wipers of course…so we carefully painted where and how the raindrops moved, depending on the motion of the windscreen wipers.

crop1_screen

The rendering took a lot of time as well – we used full Global Illumination with a lot of samples…and of course only one HDRI sphere wasn’t enough, so we had to use two or three of them.

We are really pleased with the end result – the painstaking work paid off beautifully.

16-09_2015_porsche-aviator_mot33b_07a_korn

Fly though the details in our video here…

Client: Porsche
Agency: Kemper Kommmunikation
Photographer: Erik Chmil
Creative Director: Nadine Kubis
Post-Artist: Thomas Fritz / Recom Stuttgart
CGI Artist: Eugen Albrandt / Recom Stuttgart
CGI Artist: Ivo Stanev / Recom Stuttgart

Infiniti with Nick Meek – Behind the Scenes

Having recently established a new look for Infiniti, Nick Meek was asked once again by CP+B to apply his distinctive high key style to five more models of their fleet.

Infiniti QX70

We were delighted to work once again on the post-production throughout the shoot, both on location and in the studio. See the full series on our site here.

This was a shoot of epic proportions!

  • 3 months
  • 3 productions
  • 27 major exterior shots
  • 50 detail shots
  • 6 different models
  • Crew of 18

The Southern California locations included urban LA environments, desert highways, bridges, as well as an airport and a racetrack. With one of our retouchers constantly on set, we were able to jump start the post production. First pass amends could be in place before sending files to the agency, with feedback from Nick and the clients on set already incorporated.

The production convoy sets off to the desert:

The car travels in the finest style of course.

 

Gear and preparation:

Nick’s camera mounted to the end of the rig and ready to shoot.

So many measures to work against the fierce desert sun! This flexible arm keeps the camera in shade and and can also be used to block flare.

It’s a long walk back once the rig is set up – this is at its maximum extension.

The captures go directly to Kate’s workstation. We use walkie-talkies to keep in touch, so post-production can begin smoothly and directly from the image capture.

This exterior station is a convenient direct point for the client signing off elements such as the angle of the car. Left to right: CD Doug Kohnen of CP+B, Kara Hughes of Infiniti, Nick Meek.

Nick inspects some images in the workstation.

At other locations, a smaller portable sun shelter is useful.

Nick goes handheld and low angle for detail shots.

Setting up the ‘Lizard‘ to capture HDR spheres for reference, so we have a full record of the background in case of any later alterations – this means that if we need to change any details we have an accurate record for reflections and lighting on the car.

Capturing some city skyscrapers with the Lizard for use as backup for the city location, in case they were needed.


Life on the set

Tunnel vision can set in on these long shoots…

But the epic skies and open desert are stunning.

Hats are a necessity when working long hours in the blasting desert sunshine.

 

Clouds drift by as we wait for the perfect light

Even in the desert, the production team have to be vigilant – when the weather comes in, it happens fast! Approaching storms mean everything has to go under cover at very short notice.

 

Here it comes!

However the show must go on – no storm can stop Nick from continuing to work! Even in these conditions, he was able to capture great results. These were the shooting conditions:

…and this is the final result!

The precipitation did have some unexpected and spectacular side effects…

In between all the hard work during these long days on the road there were always moments of fun, where we got to play with an array of toys the crew had brought along (e-skateboards, mini motorcycle, remote controlled cars etc), and as we were being baked by the hot desert sun, we got to listen to some fine tunes by the motorhome band, while being spoiled by some amazing catered foods – Many thanks to Will Taylor of Ink and Oranges for their work on production!

Recom kept standards high with Kate coming first in her Go-Kart team.

The rig came in handy as a gigantic “selfie stick” to capture the crew, though no cable release was long enough to operate the camera!

Left to right:

Not shown:

All in all a very productive and delightful job. It was great to work once again with Nick Meek, the production was a big success and the same team is currently in the US working on the next Infiniti project.

Infiniti QX70

See the full series on our site here.

Mustang with Uli Heckmann

A quick peek on-set, and behind the scenes with the photographer –  shooting with Uli Heckmann, for the launch of the new Mustang 2018 with GTB (formerly Team Detroit) and JB5 Productions.

The car wasn’t yet available for shooting, so we took shots of  last year’s model as a stand-in to refer to, and then added this year’s car in CGI during post-production.

We always seem to be up ladders – shooting the models, and background separately. The stand-in car helps to get the lighting as realistic as possible.
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The final shot with all elements combined, including CGI car swapped in.

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Setting up the camera at the bridge – shooting HDR domes along the bridge with the Lizard to make a 360 light capture for the CGI car.

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Final shot using the lighting captures for perfect realism on the CGI car

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Stumptown brewery location. We shot all around this area, exploring different locations, areas and different talent options.

img_6310   

Final shot – This was put together from a number of different elements from the day’s shooting. 

stumptown_front3_4_comp07_and

Audi A5 and S5 Coupé

New work for Audi, a dark and dramatic concept with a technical look in a virtual world, to emphasise the high level of intelligence in the cars’ systems.

Working with photographer Markus Wendler, we built a futuristic architectural vision to set the cars in, underscored by abstract, rhythmic patterns of pixels, dissolving and coalescing.

Enjoy a trip behind the scenes in our video, from initial research, via glimpses into the technical elements to fly-throughs of the individual images. Or delve into further details below….

Once the concepts were decided, Markus Wendler travelled to China for the photography, centred around Zaha Hadid’s spectacular Opera House in Guangzhou…very poignant to be working so closely with her complex and beautiful shapes at the time of her death. Because of the organic forms of the building – inspired by the pebbles of its riverside location – it would have been very hard to figure out distances and shapes afterwards. So while Markus began shooting the backplates, his assistant Kolja Schoepe  was making invaluable PhotoScan captures, so our CGI artists could recreate the location digitally. He used the latest Canon EOS 5DS R for this and the results were very impressive – the best we have seen yet with PhotoScan.

Photoscan - Zaha Hadid

Meanwhile, as well as shooting the settings, Markus was working on the composition. This was quite a challenge as the angles for the cars had already been determined. With experience and care, he was able to successfully combine the wider angle backgrounds with the long lenses used for the cars.

Richard Jenkinson, CGI Artist at Recom Berlin, explains how we handled the creation of the geometry and distribution of the pixels in 3D:

cgi_tunnel

“After the point clouds were created using Photoscan, we imported them into Maya to make the initial models. Then we worked on grid patterns – enjoyable but surprisingly challenging to keep convincing.”

Proximity
“When we’d made the grid patterns to represent pixels, we made a build up for each area. This allows the retoucher to add or remove density where required. Then…rinse and repeat, eleven times.”

1. Initial pixel distribution for the ‘Tunnel’ image:
scene5_pixelonly_-12

2: Another pixel distribution, for the ‘Circle’ image:scene2_pixelonly_-127

Markus joined us again in the studio in Berlin, to fine tune the cars and perfect their lighting and placement within the sets.

Jonas Braukmann, CGI Director at Recom Berlin, filled in further detail on moving from the three-dimensional model to the two-dimensional finished product. As a big project with eleven images, this demanded maximised flexibility so we could work closely with the creatives at Kolle Rebbe on individual areas within each one.

“We needed control over pixel density in certain areas, to keep the illusion of natural flowing pixels, whilst keeping realistic vanishing points. The ‘rule of proximity’ was a big challenge – we needed different density levels and subdivided pixel layers in different levels of order and randomness.”

The catalogue, the first for the new Audi A5 coupé and S5 coupé design, is now in use throughout Germany.

Audi Catalogue

Final Images.
The elegant shape of the catalogue demanded super-wide panoramic versions to form extra long images for the double page spreads inside.

recom_wendler_kollerebbe_audi_4

Client: AUDI AG Agency: Kolle Rebbe Creative Director: Jörg Dittmann Art Director: Marcus Kubicke Photographer: Markus Wendler CGI Director: Jonas Braukmann CGI Artist: Eugen Albrandt, Richard Jenkinson Post Artist: Jonas Braukmann, Jonathan Clarke, June Lee Art Buyer: Kathrin Grün

recom_wendler_kollerebbe_audi_2

recom_wendler_kollerebbe_audi_5

recom_wendler_kollerebbe_audi_3

Credits:

Agency: Kolle Rebbe
Creative Director: Jörge Dittmann
Art Director: Markus Kubicke
Photographer:  Markus Wendler
Producer: Tim Michel
CGI Director: Jonas Braukmann / Recom Berlin
CGI artists: Eugen Albrant, Richard Jenkinson / Recom Stuttgart & Recom Berlin
Post Artists: Jonas Braukmann, Jonathan Clarke, June Lee / Recom Berlin
Art Buyer: Katrin Grün

Making of: Lamborghini Aventador with Marc Trautmann

Marc Trautmann came to us with an idea for a creative collaboration between CGI, photography, and architecture. The astonishing sculpted form of the Lamborghini Aventador would be set in deconstructed architectural elements, inspired by Daniel Libeskind, with both the car and the setting realised entirely in CGI.

“The concept of the personal CGI work was to create power and dynamics by dissolving conventional spatial structures.”

We loved the idea of creating an environment that would mesh perfectly with the extravagantly powerful style of the car, the challenge of making such an impossible setting look believable, and of course the collaboration between three creative disciplines.

1.Sketching out ideas

The first stage is to sketch out the initial concepts – no matter how technological the execution, there’s still nothing like breaking out the sharpies and sketchpads for free experimentation and collaboration in the early stages.

Initial sketches

 

2. Moodboard: structure, architecture, light.

When we are planning a deconstructed architectural enviroment, it’s vital to find reference for the elements so that they are completely convincing. We looked for abstract shattered planes and shards to inspire ideas, but also for reference of how light would move and react between the shapes. And we sought out architecture – both imagined and built – that was close to our vision, to see how it is structured in reality.

Moodboard_architecture and structure

3. Architectural session 

Marc worked with Franken Architekten to construct and then deconstruct a setting around the car. Originally created in architectural CAD, they were exported as .dwg files for us to work with in Maya.

1511_150407_MTR Aventador_Top 1511_150407_MTR Aventador

1511_150407_MTR Aventador_Perspective_01

4. Initial tests with the car

Once the initial concept is drafted, we began to refine the ideas in Maya. We experimented with different directions and angles and light sources within the architectural setting.

Aventador16_f78_30mm_03AT_AO-Occlusion

Aventador_03_KTT_f78 Aventador_03_KTT_f34

Once we were happy with the angles and the placement of the car, we crafted preliminary passes on lighting and mood.

_0005_Aventador_01_KTT_masterLayer_c4.exr

Aventador_09_KTT_masterLayer

5. Materials.

The next stage is to look in detail at the textures of concrete, steel and glass – once again, we make moodboards of real-world examples.

Moodboard 2 - Materials

For the detailed observations to make the renders perfectly convincing, we used material references from Marc Trautmann – the concrete floor of his studio had the perfect worn industrial texture we were after.

FullSizeRender

With the textures in place, we worked with Marc in developing the background further. Together, we sketched out where texture and lighting should be refined and perfected.

Untitled-2

Aventador_10_KTT_amendments

6. Last adjustments
We tested colour and mood  variants, fine-tuning the lighting and perfecting the dynamism and balance between the structures of the car and of the deconstructed setting. High resolution rendering in Vray shows how the details are coming together here.

Aventador16_12_KTT

Aventador16_13_KTT

7. The final artwork – three images of an extraordinary car in an extraordinary space.

Concept & Creative Director: Marc Trautmann Architecture: Franken Architelten CGI Artists: Kristian Turner, Anna Toropova / Recom Farmhouse Post Artists: Kate Brown, Riikka Eiro / Recom Farmhouse

Concept & Creative Director: Marc Trautmann Architecture: Franken Architelten CGI Artists: Kristian Turner, Anna Toropova / Recom Farmhouse Post Artists: Kate Brown, Riikka Eiro / Recom Farmhouse

Concept & Creative Director: Marc Trautmann Architecture: Franken Architelten CGI Artists: Kristian Turner, Anna Toropova / Recom Farmhouse Post Artists: Kate Brown, Riikka Eiro / Recom Farmhouse

Fly through the modelling and see how we built up the image, in our behind the scenes movie here!

See the full series on our site here

Concept & Creative Director: Marc Trautmann at Schierke
Architecture: Franken Architekten
CGI Artists: Kristian Turner, Anna Toropova / Recom Farmhouse
Post Artists: Kate Brown, Riikka Eiro / Recom Farmhouse

Making of : FULL CGI LANDSCAPE for AUDI QUATTRO

This is the biggest out of home campaign Hamburg agency Kolle Rebbe has ever produced and it was also our most complex CGI production ever!

For Audi we created a full CGI winter landscape spiralling within itself: road, trees, rocks, snow, clouds and sky all curl around into a perspective that would have been impossible to photograph. In these scenes the cars, also created in CGI, are speeding on a snowy road next to ski runs with real competing athletes.

Audi_RFH-6Audi Quattro Winter Campaign
Audi Quattro Winter Campaign (detail)

With a total of 52 motives distributed in 180 ski areas in Germany, Austria, Italy, Switzerland and France, the teams in Berlin, Stuttgart and London joined forces to produce these mind twisting visuals under extreme time pressure. The heavy geometry of the landscapes required us to create a new pipeline to handle the different assets and be able to sculpt, texture and light the scenes in real time.

Continue reading

Making of : Mercedes Sprinter

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Kai Tietz approached us with yet another awesome Mercedes-Benz Sprinter advertising campaign – and we were happy to be part of the usual Team. We worked together with photographer Martijn Oort to create a series of visuals for the new Sprinter Edition campaign. Martijn was responsible for the photography part and CG supervision. He photographed the backplate and all the people. We created the vehicles and other key elements of the images in CGI. Kai Tietz managed the whole project in the background. Continue reading