Nearly 1 year ago we posted on Mad Love a personal project which consisted of a series of perspex light-boxes enclosing different types of pure, simple arrangements of raw materials made in CGI. We had a small cluster of clouds, drips of black goo and splashes of paint. This time we enjoyed modeling some mushrooms and a formation of crystals.
The purpose of this series was to show organic objects in a sterile environment. The contrast between the two – the natural and the unnatural – also play with the idea of blurring the boundaries between what is photographic and what has been computer generated.
The fibrous two mushrooms that are sitting on a pile of dirt pose a stark contrast to the backlit cube, giving it a photographic but surreal feel. Click on the image to zoom 100% to look at it into detail.
After researching the shape and texture of the organic matter, we modeled the objects in ZBrush and then rendered the whole thing in Maya. We decided not to add the strange veil that this type of mushroom creates as, ironically, it looked fake once placed in our perspex box. We then fine tuned the image in Photoshop. To see some screenshots of the work-in-progress please check our previous post.
Idea & Concept: Christoph Bolten
CGI Artist: Richard Jenkinson and Simon Watts
Post-Artist: Pepe Alram and Riikka Eiro
Posted by Alessandra