Mercedes with Tomek Olszowski and Bartek Hlawka – Behind the Scenes

Client: Mercedes Benz Photographer: Tomek Olszowski Post Artists: Aljaž Bezjak  , Maria Luisa Calosso, Ulf Cantignon

We loved working with Tomek Olszowski and Bartek Hlawka on this project in set in Croatia, for Mercedes-Benz’s #MBvideocar campaign – the raw power of the car as it roars through the otherworldly setting of a remote island makes for a dynamite short film.Thanks to Tomek for this detailed look behind the scenes of an extraordinary piece of work!

“The idea.
The idea was simple – to create the feel of another world. No trees, no natural green landscapes…we wanted volcanic black sand or rocks, some raw, unearthly and hostile place to be a setting for an insanely extravagant car.

We found the perfect location in a high mountain pass between France and Italy, and sent our concepts to Mercedes, who loved the idea and gave us the green light to use one of their their monster-engined new models – the AMG GT S

However, by this time, our Alpine location was under several unexpected metres of snow….We needed plan B! So we fired up Google Earth and began to explore…

That’s how we found Pag and Rab – two islands in Croatia with spectacular roads to their ferry harbours. They made the perfect choice for our vision: the harbour has lots of free asphalt space, there’s sea water to keep the ground wet, and the traffic is limited because of the ferry schedule.

Travelling.
So I jumped on a plane from Cracow to Stuttgart, picked up the Mercedes AMG GT S model and drove it to Croatia. By the way, the car is awesome – not only a great powerful toy to play with, but also enough comfortable to travel. Very nice experience.

As the November weather was very unpredictable we were worried if we would get any sun in Croatia. The forecast looked strange – on Pag we had a window with great weather – sunny and  18°, but 20 km away on continental Croatia it was snowing and 5°C .

And actually, that was it exactly how it was! I was driving on a Croatian highway at 3 C degrees, in heavy snow, feeling pretty depressed. And right after emerging from the 6 km long Sveti Rok tunnel…the winter was gone. I had full sun and temperature jumped from 3°C to 16°C! How is that even possible? The answer is simple: very strong wind blowing from the sea – and that wind was to cause us problems.

Stills shoot.

Studio Tecza Production drove from Warsaw to Pag Island in our tech car with all the necessary equipment including cameras, tripods, rigs, lights and grip.

We had a Nikon D800 camera to shoot handheld surrounding shots, plus a PhaseOne XF 100mpx tethered to a computer station. We wanted to shot many rigshots, as I just received my custom built carbon fibre 8m long pole back in Poland. The first day, we were tech scouting the harbour on Pag, preparing the car and planning our schedule according to the sun position.

Next morning in the harbour, we started the shoot early, pumping sea water to make the ground wet. The light was so beautiful that when I saw first shots in CaptureOne I just instantly felt in love. I had wanted to keep a natural feel, and there was literally nothing I could improve. We had lights, flags and other equipment but none of it was needed in these conditions.

We had planned to set up some rigshots on the road as the sun rose higher. Unfortunately, the  aforementioned strong wind complicated things. We managed to get only one proper rigshot as the wind was so variable, and when it was blowing we had to wait.

Stills Shoot 2 

Next day, we started by shooting the rocky parts.

We had scouted some nice spots where the car would look unexpected and strange, but were still accessible. The wind was so strong we couldn’t even hold the lighting flags, but I was OK with that – the surroundings were beautiful and the natural shots looked still amazing.

We did some panning, and wide landscape shots with the car small in frame as well.Fortunately the wind started to weaken in the afternoon, so we had some time to mount the rig and take another shot. The raw material felt really great. I was proud of my rig gear, it was the first serious test for this equipment. I loved the images produced by the new PhaseOne model, and I wanted the colour to be still more unorthodox and unique. I knew the only guys that would understand were Recom Farmhouse!

 

Video shoot.
Director of Photography Bartek Hlawka and his team had arrived on the first day of shooting stills in their oldie but goodie, Subaru Impreza GT 🙂 This car had a real mission, not only to bring the guys and equipment from Warsaw, but also to take a part of the shoot as a pursuit vehicle.  We collaborated closely, discussing everything before each lap up and down the hill.

Photo production showed that the road was almost like a movie set from a zombie apocalypse movie. We saw maybe 3 cars every two hours and it became clear that it would be a lot of fun having a road for ourselves.

We started recce from a drone to get to know all the bends and their surroundings. The weather was windy, so it wasn’t an easy task. After doing almost 100km over a 5km section of the road, we knew every centimeter of it.

Finally we chose the harbour as our starting point for all the shots and also as a location for the final shot.

Our trusted Subaru was very brave on the preproduction day, but the real stuff was to come.

We planned two shooting days for images, and one for audio recording. Next day we arrived at the first location at 5 am and the view was breathtaking. We already knew that we have something special in our hands. After only a few kilometres it became clear that if we wanted to show speed on the screen the only was it to drive… fast.

We drove 700km in total on the spectacular 5km course during  two days of pure pleasure!  Combined with hard work and a lot of a high-speed driving, it was a filmmaker’s dream come true. The weather was capricious but it gave us an opportunity to shoot in different conditions.

Most of the shots were made on a gimbal attached to a Ditogear Vibrafreek stabilizing arm. We chose a Sony camera to have low light capabilities and combined it with vintage Japanese lenses from the 70s. It gave us a nice analogue feel with a lot of information in the image to do the grading.

After intense two days, we were ready for audio recording. Sound design was always meant to be a huge part of the finished video. We mounted microphones on the exhaust and in the interior, and recorded flybys to have as many options as possible.

With the shooting complete, we moved onto the editing, sound design and colour grading.

Bartek Hlawka edited a first cut and composer Michal “Lieke” wrote a powerful and atmospheric piece of music for it,  which inspired the further editing that would tell the story in an interesting way.

 

 

Starting with abstract shots of an almost unrecognizable silhouette of the car before dawn, and gradually transitioning to a bright day, we combined all the shots from different weather conditions into a coherent sequence.  Then the plan was to overwhelm the viewer with dynamic and dense editing of images and sounds to the point where we felt we had to stop and breathe a little bit…and finally reveal the car and all its magnificently curvilinear design for a few final seconds on the screen.

Lieke completed the atmospheric music and sound design, with the sound of the engine as an integral part of the story. 

The colour grading by Christoph at Recom Farmhouse was the final touch, enhancing the feeling of being out of this world and bringing the shots together as a coherent whole. The challenge was to harmonise footage shot in with different lenses, lighting situations, and wildly varying weather conditions. Fine-tuned and polished with painstaking care, the united piece flows flawlessly as a story of a perfect day’s driving from dawn till dusk.”

 

Client: Mercedes Benz Photographer: Tomek Olszowski Post Artists: Aljaž Bezjak  , Maria Luisa Calosso, Ulf Cantignon

See the full series on our site here.

 

Client: Mercedes Benz

Stills:
Photographer: Tomek Olszowski
Production: Piotr Stefanski – Studio Tecza
Post Artist: Aljaž Bezjak, Maria Luisa Calosso, Ulf Cantignon / Recom Farmhouse
Assistant: Adam Gocel

Film:
Direction: Tomek Olszowski
Director of Photography: Bartek Hlawka
Colour Grading: Christoph Bolten / Recom Farmhouse
Music: Michal Przybylski “Lieke”
Chase Car: Karol Szymanski
Production: Piotr Stefanski – Studio Tecza
Assistants: Adam Bonarski, Adam Gocel

 

 

100% : Virgin Broadband

Cable specifications! Some might say it’s strictly of interest to your more hardcore nerd, which of course we are. But this is what brings everyone the high speed internet we all love. So we thoroughly enjoyed the challenge of creating Virgin’s DOCSIS®3 Tech cable for a multi-platform campaign – both still and moving assets for print and video adverts.

One of the main challenges was creating a photo-realistic cable. This sounds a lot easier than it is, because when you look at a seemingly smooth metallic material in extreme close-up, it is never perfect. The minute imperfections are actually what gives metal its particular character. In previous campaigns, the cables were photographed – setting the bar high.

We developed custom shading networks including microscratch details giving them the imperfections of the real materials.

Virgin_materials

The braiding of the cable housing is perfect, right down to the compression of the snipped ends in the wires.

cgi_by_recomfarmhouse_for_Virgin_2_braid

A myriad of tiny details were included, such as the champfering of the cable housing shown here.

cgi_by_recomfarmhouse_for_Virgin_3_cable

Every bend and kink of the copper wiring was faithfully replicated

cgi_by_recomfarmhouse_for_Virgin_1_copper

For flexibility in animation we developed a rig with which we could quickly adjust both the shapes and the timing of the cable’s growth.

Virgin_roll_animation_625

We made three executions of the idea – Home, Gaming and Video versions.

CGI by Recom Farmhouse for Virgin Broadband - Cable
CGI by Recom Farmhouse for Virgin Broadband - Cable
CGI by Recom Farmhouse for Virgin Broadband - Cable

 

The ads were shown all over the UK in an enormous variety of formats, all working well due to the extremely detailed CGI.

virgin_insitu

Credits:
Made in Maya
Rendered with V-Ray
Animation composited in After Effects
Stills retouching in Photoshop
All by Recom Farmhouse London

Making of : Ford Explorer 360 degree

We have already posted the making of the Ford Explorer advertising print campaign in January. This time we would like to show you how we made the amazing 360 degree views of the car that our team in New York and Berlin have produced nearly entirely in CG. Yes, both the car and the pebble floor! The sky and surrounding nature were shot by photographer David Westphal.

One challenge faced by our team was the technical restriction given by the Ford web team. The animation could only be a max of 72 frames (and the current Ford website will only show 36 of them). This also explains why the final videos are not a very smooth animation.

But for our CG artist Richard Jenkinson the main challenges with this project were the size of the area of floor that needed to be rendered, and the level of detail required. The geometry of the pebbles had to be managed in an efficient way to achieve a realistic render-time. The camera gets very close to the floor at one point in the move, so the detail needed to be there, but not everywhere, as this would have been way too much geometry to render effectively. 

In the end we decided to use displacement maps on a low-poly floor. Richard then used normal-mapping to add fine detail to the geometry. Below is how we did it.

Firstly, Richard studied reference photos from the actual shoot, specifically the scale of the pebbles, and how the tracks are formed in them.

trackRef

The amount of polygons required to render in CG the whole floor were far too many to have on one plane. So Rich took 4 overlapping planes in Zbrush, to test whether the repeating texture was going to work as a displacement.

PlanesMaps2

He then sculpted the tracks into the floor in Zbrush. Below is an early test image of the scene with a simple lighting set up made to check the scale of everything relative to the car. It was also used to see if there was enough detail at the lowest point of the camera’s move.

hero_02

For this reason we scattered more pebbles geometry across the floor.

stonesTextured
cameraMove_06_masterLayer_003

Below is the final pebble floor with reflection maps added, and the correct background and HDRI lighting situation ready to be rendered, and composited with the car which was made by our New York team.

360_camera_04_RJJ_02

Below are the final 360 degree views of the Ford Explorer in Ruby Red. The whole range was shown on the Ford website.

CREDITS:

Agency: Team Detroit
Art Director: Andrew Smith
Photographer: David Westphal
CGI Artist: Richard Jenkinson and the NYC Team at Recom Farmhouse
Animation: Recom Farmhouse NYC Team
Post: Recom Farmhouse NYC Team