Clemens Ascher’s latest series “IN THE GARDEN” depicts scenes from an indoor garden complex.
The world he represents appears to be entirely artificial, a plastic utopia carefully designed to deliver happiness and comfort to its inhabitants. The bright and saturated colours in these pictures are seemingly trying to compensate for the void in which these people live.
We have helped our friend Clemens in constructing this dystopian vision by adding some CG elements to his pictures. Together we discussed the set prior to his shoot and we came to the conclusion that models, plastic plants, carpets and placeholders for walls were going to be photographed, whilst windows, final walls and all other architectural elements would be created in CG.
CGI director Thorsten Jasper Weese and CGI artist Inez Budzyńska in the Stuttgart studio have had some fun playing with a CG hot air balloon. The balloon itself was originally created for another series of images but only featured in the distance. They loved the look of it so much they decided to re-purpose it as the hero in its own little story. They came up with the idea of making it appear in ordinary urban settings as if the shots were taken through a window. They wanted to create a dreamy effect where the ordinary and plausible would be combined with the uncommon and improbable. Read more
This is yet another image we have created in collaboration with photographer Markus Wendler for the series “The Dark Side of Los Angeles” which visually narrates ambiguous stories in downtown LA. The vintage cars appearing in each image are completely created in CG.
For this one we used a classic Chevrolet Camaro. Markus photographed the backplate, whilst we shot the models against a green screen and we then comped them into our CG car.
Below is how we assembled all together.
It is a welcome change of subject for us to work on old and used cars as we need to add lots of extra details which are at the opposite end of the perfect glossy surfaces we are used to work on. So here for example we had to add condensation on the car windows, scratches, dust, rust, worn tyres and finger prints. All details which make a car look real!
We always try to squeeze in personal projects between one commission and the next. When doing them we love to collaborate, especially with photographers! So when Thorsten at Recom thought to build some stunning CG architecture with a CG car, he contacted photographer and mountain loverMichael Schnabel together with architect Fabian Evers. Excited by the idea, they began to look for a spectacular location in the mountains where it would be possible to virtually build the imaginary home of a car obsessed art collector. After viewing and scanning the mountainous landscape via satellite imagery, they travelled to the San Bernardino Pass in the Swiss Alps, located only a few hours away from our Stuttgart studio.
In the planning phase they first looked at a topographic model of a 20 square kilometer part of the pass to plan and start building up the architecture (see screenshot below). In the meantime architect Fabian started producing some elevation plans and drawings for the building.
Topography of the San Bernardino pass.
Elevation Plans made by architect Fabian Evers.
Positioning the architecture in relation to the topography of the pass.
Thorsten, Michael, Fabian and few other members of the crew went to the San Bernardino Pass and spent 3 days there for the shoot. CG artist Johann also took with them the CAD data of the house-model and they started to scout for the precise place where it should be built. They even sent up an octocopter to capture aerial back plates and then when the locations were decided, Thorsten shot HDR Spheres to recreate identical lighting for the 3D model of the architecture and cars.
Michael (on the left) with the crew location scouting.
Michael with previs of the car and architecture.
Sending up the octocopter for bird-eye views.
Thorsten Jasper Weese shooting HDR spheres.
Our well-travelled 3D calibration cube used to match the perspective of the 3D scene with the photographic back-plate.
Discussing shots on location.
Michael Schnabel and assistant during final shoot session.
A selection of viewpoints made by our CG artists before deciding the final camera angle and composition.
For the interior shots, all furniture and props were modelled by the CG Artists or brought in from the 3D database. Stylist Petra Langemeyer also helped our guys to choose some beautiful design objects. It all looks so real!
Photographer: Michael Schnabel
CGI Director: Thorsten Jasper Weese
CGI Artist: Johann Oswald
Post Artists: Fabian Stehle, Jonas Braukmann. Jonas Disch, Thorsten Jasper Weese.
Virtual Architect: Fabian Evers
Octocoper-Support: Etienne Fuchs
Styling: Petra Langemeyer
When we find the time we like to experiment with making full CGI images for our product-based portfolio. In the past we created a full CGI visual for an Estée Lauder product, this time our New York team have produced a Versace perfume bottle. Read more
Nearly 1 year ago we posted on Mad Love a personal project which consisted of a series of perspex light-boxes enclosing different types of pure, simple arrangements of raw materials made in CGI. We had a small cluster of clouds, drips of black goo and splashes of paint. This time we enjoyed modeling some mushrooms and a formation of crystals.
Click on the image to enlarge or click here if you can’t see the animation.
With Christmas sneaking up as every year also comes the question of what to send out to our friends – so this year we decided to start a hopefully popular series of collaborations with some of the amazing photographers we get to work with. The first one is with the super-talented duo Kila & Rusharc, who created together with us this gif animation, depicting a Christmas dinner building up to its climax and ending with the inevitable come-down and clean-up afterwards – repeated in a neverending cycle. Read more
These are only the first three pictures of an ongoing project made in collaboration with automotive and landscape photographer Markus Wendler. We have worked together many times on commercial jobs and we are often on the phone chatting about life and work and it’s one of those relationships that seems to be working on the same wavelength, particularly creatively. So it came natural that we decided to finally collaborate together on something different than advertising; something where we did not have the pressure of showing the cars at particular angles and light, but rather the opposite. Read more
This series of portfolio images originates from a project we did together with artist Tom Price, who asked us to do some liquid simulations for him (part of it can now be viewed as a 15m high sculpture on Gloucester’s Kimbrose Square). We ended up with some really beautiful shapes of liquid matter, which I thought to show in a different context than it was originally thought for. Read more